

Obviously, longer engagements will lead to more revenue for Roblox. Roblox reported over 11.1 billion engagement hours in Q3, up from 9.7 billion in Q2. The Q3 users also spent more time on the platform than in previous periods. This is a very positive sign, because older users typically can spend more on their gaming habits and may be less fickle than younger users. Users over 13-years-old outnumbered those under 13-years-old for the first time during Q3. The acceleration in daily user growth is a vital sign. The year-over-year increases for Q2 and Q3 were 29% and 31%, respectively. The daily active users increased over Q2 2021, moving from 43.2 million to 47.3 million. At Roblox, there are positive indications from Q3 2021. To continue to grow as a company, the user base must continue to increase, with or without a worldwide pandemic. Adult Players Increaseĭaily users of the platform also increased exponentially during the early days of the pandemic. The year-over-year growth rates for Q2 and Q3 were also impressive, however they slowed to 127% and 102%, respectively. Q2 2021 and Q3 2021 revenues came in at $454 million and $509 million, respectively. This nearly 140% year-over-year increase is startlingly impressive.Īs stay-at-home orders were gradually lifted, many expected Roblox's revenues to decline, but it has proven quite resilient.

Revenues swelled from $162 million in Q1 2020 to $387 million in Q1 2021. Children and adults stuck at home during the pandemic drove massive growth and adoption for Roblox during 2020.
