

Sound design was also on point, from the cathartic feeling of gathering items to the loud pops from your shotgun–it was all satisfying. From classical pieces, to techno synth, to gritty hard rock–each track worked really well with the game, and boosted the tension and excitement during my playthrough. Mick Gordon and everyone who contributed their musical talent to this game should be applauded. You’ll go through some very detailed, yet captivating areas that show the horrors that one would expect from a nation that toys with science and warfare. However, I will tread carefully by saying that everything that follows is one roller coaster both for the eyes and mind. Most of the beginning is shown in the teaser trailers, so I’m not spoiling anything here. It’s a loud and lively utopian city that makes things all the more sad as you know that this is, at the end of the day, a horror shooter. The first area is brimming with life, and while you can tell its scripted, the attention to detail helps with the suspension of disbelief. The fanfare, the vivid colors, and the bombastic music set the tone as you go through the semi-explorable “tutorial” stage. You’re thrown right into post-war victorious Soviet Russia, and you can tell. So, did the game live up to everyone’s expectations or is it just another run-of-the-mill FPS that tries to hard? Let’s get right into it. After about 15 hours or so, I’ve gotten the Atomic Heart experience, and gathered my thought–shaken as they were. It featured colorful aesthetics, smooth shooting mechanics, and in-your-face horror.Īfter getting a taste of some gameplay ourselves and having a conversation with the gamer’s creator himself, it’s safe to say I was looking forward to getting my hands on the game itself. One of which, was the sheer amount of hype that it generated after its very first trailer reveal almost half a decade ago.

There’s been quite the amount of hype surrounding Atomic Heart, and for a number of reasons.
